PubRank
Search
About
Effects of Virtual Reality Game on Upper Extremity Function for Stroke
Clinical Trial ID NCT04296032
PubWeight™ 0.00
‹?›
🔗 Visit the ClinicalTrials.gov page for NCT04296032
Top papers
Rank
Title
Journal
Year
PubWeight™
‹?›
1
Experience from a multicentre stroke register: a preliminary report.
Bull World Health Organ
1976
7.43
2
Quality of life among stroke survivors evaluated 1 year after stroke: experience of a stroke unit.
Stroke
2000
1.75
3
Test-retest reproducibility and smallest real difference of 5 hand function tests in patients with stroke.
Neurorehabil Neural Repair
2009
1.36
4
Plasticity in the motor system related to therapy-induced improvement of movement after stroke.
Neuroreport
1999
1.20
5
Virtual reality for stroke rehabilitation.
Cochrane Database Syst Rev
2015
1.20
6
Assessment of movement quality in robot- assisted upper limb rehabilitation after stroke: a review.
J Neuroeng Rehabil
2014
1.11
7
Training modalities in robot-mediated upper limb rehabilitation in stroke: a framework for classification based on a systematic review.
J Neuroeng Rehabil
2014
1.04
8
The recovery of walking in stroke patients: a review.
Int J Rehabil Res
2010
0.89
9
Counting repetitions: an observational study of video game play in people with chronic poststroke hemiparesis.
J Neurol Phys Ther
2013
0.87
10
Comparisons of the cost-effectiveness among hospital chronic care, nursing home placement, home nursing care and family care for severe stroke patients.
J Adv Nurs
2001
0.85
11
Efficacy of robot-assisted fingers training in chronic stroke survivors: a pilot randomized-controlled trial.
J Neuroeng Rehabil
2015
0.77
12
Feasibility and efficacy of wearable devices for upper limb rehabilitation in patients with chronic stroke: a randomized controlled pilot study.
Eur J Phys Rehabil Med
2017
0.75
13
Correction to: Guidelines for Adult Stroke Rehabilitation and Recovery: A Guideline for Healthcare Professionals From the American Heart Association/American Stroke Association.
Stroke
2017
0.75
Next 100