Effects of Virtual Reality Game on Upper Extremity Function for Stroke

Clinical Trial ID NCT04296032

PubWeight™ 0.00‹?›

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Top papers

Rank Title Journal Year PubWeight™‹?›
1 Experience from a multicentre stroke register: a preliminary report. Bull World Health Organ 1976 7.43
2 Quality of life among stroke survivors evaluated 1 year after stroke: experience of a stroke unit. Stroke 2000 1.75
3 Test-retest reproducibility and smallest real difference of 5 hand function tests in patients with stroke. Neurorehabil Neural Repair 2009 1.36
4 Plasticity in the motor system related to therapy-induced improvement of movement after stroke. Neuroreport 1999 1.20
5 Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev 2015 1.20
6 Assessment of movement quality in robot- assisted upper limb rehabilitation after stroke: a review. J Neuroeng Rehabil 2014 1.11
7 Training modalities in robot-mediated upper limb rehabilitation in stroke: a framework for classification based on a systematic review. J Neuroeng Rehabil 2014 1.04
8 The recovery of walking in stroke patients: a review. Int J Rehabil Res 2010 0.89
9 Counting repetitions: an observational study of video game play in people with chronic poststroke hemiparesis. J Neurol Phys Ther 2013 0.87
10 Comparisons of the cost-effectiveness among hospital chronic care, nursing home placement, home nursing care and family care for severe stroke patients. J Adv Nurs 2001 0.85
11 Efficacy of robot-assisted fingers training in chronic stroke survivors: a pilot randomized-controlled trial. J Neuroeng Rehabil 2015 0.77
12 Feasibility and efficacy of wearable devices for upper limb rehabilitation in patients with chronic stroke: a randomized controlled pilot study. Eur J Phys Rehabil Med 2017 0.75
13 Correction to: Guidelines for Adult Stroke Rehabilitation and Recovery: A Guideline for Healthcare Professionals From the American Heart Association/American Stroke Association. Stroke 2017 0.75
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